tapebrief

HAS · Q4 2025 Earnings

Bullish

Hasbro

Reported February 10, 2026

30-second summary

Q4 revenue grew 31.2% to $1.446B with Magic: The Gathering up 141% and the Wizards segment up 86%; FY revenue landed at $4.701B (+13.7%), well above the high-single-digit guide raised mid-year. Adjusted operating margin printed 24.2% for FY vs. 22–23% guide, and adjusted EBITDA hit $1.36B vs. $1.24–1.26B guide. Management's FY2026 guide of 3–5% constant-currency growth and 24–25% adjusted operating margin is a sharp deceleration that reads as either conservatism after a year of serial raises, or an acknowledgment that the Magic comp gets brutal.

Headline numbers

EPS

Q4 FY2025

$1.51

Revenue

Q4 FY2025

$1.45B

+31.2% YoY

Gross margin

Q4 FY2025

68.7%

Operating margin

Q4 FY2025

20.6%

Key financials

Q4 FY2025
MetricQ4 FY2025YoYQ3 FY2025QoQ
Revenue$1.45B+31.2%$1.39B+4.2%
EPS$1.51$1.68-10.1%
Gross margin68.7%70.1%-140bps
Operating margin20.6%24.6%-400bps

Guidance

Hasbro significantly beat FY2025 guidance across revenue (+13.7% vs high-single digit guide), margins (24.2% vs 22-23%), and all major segment targets; FY2026 guidance projects modest 3-5% growth with stable margins, implying a normalization of momentum after exceptional execution.

Guidance is issued for both next quarter and the full year. Both may appear below.

Actuals vs prior guidance

MetricPeriodPrior guideActualΔResult
RevenueFY2025high-single digits in constant currency$4.701 billion+13.7% YoY actual vs high-single digit guide (7-9% implied)Beat
Adjusted Operating MarginFY202522%-23%24.2%+120-220 bps above guideBeat
Adjusted EBITDAFY2025$1.24 to $1.26 billion$1.3615 billion+$101-121 million above guideBeat
Wizards Revenue GrowthFY202536% to 38%86% YoY+48-50 pts above guideBeat
Consumer Products Revenue GrowthFY2025decline 5% to 8% year-over-year+7.2% YoY+12-15 pts above guide (swung to growth)Beat
Entertainment Revenue GrowthFY2025not explicitly stated; qualitatively expected continuation-4.9% YoYdeclined as segment faced headwindsMissed

New guidance

MetricPeriodGuideYoY
Adjusted Operating MarginFY202624%-25%
Adjusted EBITDAFY2026$1.40 billion to $1.45 billion
RevenueFY2026$4.844 billion to $4.956 billion (midpoint $4.9 billion)+3% to +5% in constant currency

Segment performance

Q4 FY2025
SegmentQ4 FY2025YoY
Wizards of the Coast and Digital Gaming$0.63B+86.0%
Tabletop Gaming$0.495B+139.0%
MAGIC: THE GATHERING$0.502B+141.0%
Consumer Products$0.8B+7.2%
Entertainment$0.016B-4.9%
Hasbro Total Gaming Revenue$867.8 million

Platform metrics

Q4 FY2025
SegmentQ4 FY2025
Digital and Licensed Gaming Growth3% YoY
Monopoly Go! Revenue (Full Year 2025)$168 million

Profitability

Q4 FY2025
SegmentQ4 FY2025
Adjusted Operating Margin (Q4)21.8%
Adjusted Operating Margin (Full Year)24.2%
Operating Cash Flow (Full Year)$893 million
Adjusted EBITDA (Q4)$372.2 million
Adjusted EBITDA (Full Year)$1,361.5 million

Other KPIs

Q4 FY2025
SegmentQ4 FY2025YoY
North America (Consumer Products)$0.471B+12.0%
Europe (Consumer Products)$0.204B+15.0%
Asia Pacific (Consumer Products)$0.071B-24.2%

Management tone

Q1 stabilization → Q2 bifurcation with $1B CP impairment → Q3 acceleration → Q4 victory lap with deliberate 2026 reset.

The narrative has completed its arc from turnaround to growth-company. Management led with "We introduced Playing to Win, our strategic roadmap to guide Hasbro from turnaround into a new era of growth and profitability... delivered record profits for our shareholders... Adjusted operating profit exceeded $1.1 billion, also a record." Two quarters ago they were taking a $1B goodwill writedown on Consumer Products; this quarter CP returned to growth in Q4 (+7%) even as the FY remained down 4% — a modest beat against a -5% to -8% guide, with the inflection concentrated in the holiday quarter.

The brand reach claim escalated in a way that's meant to reframe the equity story. From "Our initial estimate was 585 million people. It turns out that was conservative... Hasbro now reaches more than 1 billion people every year." This is a multi-quarter setup: Q2 talked about brand depth, Q3 about partnership breadth, Q4 puts a 1B-consumer number on the combined surface. The implication is that the addressable market for partnerships and licensing has been understated, which sets up the Harry Potter announcement (back half 2026 into 2027) as a higher-ceiling deal than the prior partnerships.

AI has moved from talking point to operating model. Q3 mentioned AI in passing; Q4 made it a thesis: "We're beyond experimentation. We're deploying AI across financial planning, forecasting, order management, supply chain operations, training, and everyday productivity under enterprise controls." Management quantified "more than 1 million hours of lower-value work" freed up over the next year — the kind of specific KPI that's meant to be embedded in the 24–25% margin guide.

The video game pipeline graduated from "starting to talk confidently" (Q2) to "validated near-term franchise." Both Exodus and Warlock are now confirmed for 2027 launches, both in development since 2019, with trailers viewed 100M+ times since The Game Awards. The shift here is from speculative to scheduled — though the depreciation event that worried analysts in Q3 still hits 2027.

Momentum language softened on the forward guide. The phrase "we expect that momentum to carry into 2026" is notably less assertive than the Q3 "long-term growth period" framing for CP. Paired with Wizards guided to mid-single digits after delivering +45% FY (and +86% in Q4), this reads as management deliberately resetting the bar low after a year of serial raises — but the magnitude of the implied deceleration is larger than typical conservatism.

Recurring themes management leaned on this quarter:

Magic ecosystem expansion and player growth accelerationPartnership portfolio diversification (Harry Potter, K-pop Demon Hunters, Voltron, Street Fighter)Record operating margins and profitability across segmentsAI-enabled productivity and cost transformationConsumer resilience in affluent segments; entertainment-driven product innovationDigital gaming pipeline validation and studio capacity building

Risks management surfaced:

Consumer environment remains bifurcated with lower-income households pressuredSupply chain availability and production constraints on Magic reprintsEntertainment slate execution risk from Disney, Amazon, and Legendary PicturesTariff headwind projected at $60M for 2026 (vs. $40M in 2025)Video game launches (Exodus, Warlock) in 2027 carry execution and profitability risk

Answers to last quarter's watch list

Q4 Consumer Products operating margin reconciliation with the 4–6% FY band — Q4 CP adjusted operating margin printed 6.7% on $800M of revenue. FY CP came in at -4% against a -5% to -8% guide; total adjusted operating margin printed 24.2% vs. 22–23% guide, so the FY band held conservatively while Q4 inflected to growth.
Resolved positively
2026 gross cost savings target — Management framed ~$150M of incremental gross savings for 2026 on top of $175M+ delivered in 2025. Cumulative savings now ~$800M toward the $1B commitment. Status: Resolved
2026 Wizards revenue growth guide vs. the 36–38% bar — Mid-single digits. After delivering +45% in FY25 (and +86% in Q4), this is a deliberate digestion-year framing. Magic's Q4 of +141% sets a comp that's mechanically very hard to match. The guide implies 2026 is being positioned as a sustainable-cadence year rather than a hypergrowth comp. Status: Resolved
Exodus cost detail in December guidance — Both Exodus and Warlock confirmed for 2027 launches. The press release didn't quantify the 2026 capitalized software roll or specific P&L drag, though management noted Wizards margins will absorb incremental costs in the back half of 2026 tied to the 2027 launches.
Continue monitoring
Q4 tariff dollar disclosure — CP absorbed "nearly $70 million of tariff impact" across 2025 per the prepared remarks. A specific 2026 tariff dollar bracket was not disclosed; management noted tariff costs will be "relatively flat year over year in the back half, with much of the incremental costs landing in the front half." Status: Partially resolved
Whether Q4 issues a discrete Q1 2026 revenue or Wizards growth guide — No Q1 2026 guide was issued. Hasbro is now guiding FY only for two consecutive quarters, which marks a meaningful cadence change from the historical next-quarter framework.
Resolved negatively

What to watch into next quarter

Whether Magic Q1 2026 can sustain the momentum — the FY26 Wizards mid-single-digit guide implies Magic decelerates sharply from the +59% FY25 / +141% Q4 trajectory. Management noted Eclipsed is already the fastest-selling Magic IP premier set ever; the question is whether non-Q4 quarters can absorb the loss of the Avatar comp.

Consumer Products Asia Pacific recovery from -24% in Q4. The geographic split is the one weak spot in an otherwise strong segment, and FY26 low-single-digit CP growth depends on whether APAC stabilizes.

Whether the Harry Potter primary toy license (back half 2026 into 2027) gets specific revenue framing on the Q1 call. The press release language ("collaborations will begin in back half of 2026") is intentionally vague on dollar contribution.

Tariff trajectory. Management framed tariff costs as flat YoY in the back half with the bulk of incremental cost in H1. Watch whether the Q1 print updates the $70M-equivalent baseline.

Reinstatement (or not) of a next-quarter revenue guide. Two consecutive FY-only prints constitute a cadence break; if Q1 also omits Q2 guidance, the framework has effectively changed.

AI productivity savings showing up in margin. Management's "1 million hours" claim and the embedded 24–25% margin guide imply the savings are real. If Q1 margin tracks below 24%, the AI claim was rhetorical rather than operational.

Sources

  1. Hasbro Q4 2025 press release / 8-K exhibit 99.1: https://www.sec.gov/Archives/edgar/data/46080/000004608026000006/exhibit991q42025.htm

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